Marble Chase Board Game Rules
Related games Number of Players: 2 to 6 Object: To be the first player to move all of their own marbles out of the starting area, around the board, and into home. Setting Up: Each player places his marbles in the starting area. After setting up, each player rolls the die. The highest number goes first, then play proceeds to the left. If two or more players roll the same number, they roll again to break the tie. Die: The die that is being used in the game must be a normal 6-sided die that has pointed corners. The sides of the die must be about a centimeter long. Playing: To move a marble out of the Starting Area to the Starting Position, a player must roll a 1 or a 6. The Starting Position is the space just outside, and to the left of, the Home Area. After rolling a 1 or 6 a marble is placed on the Starting Position. If the player rolled a 6 they are allowed to roll again. There is no limit to how many extra turns are allowed in regards to this rule. As long as a 6 is rolled, the player is allowed an extra turn. A player may never land on or pass one of his own marbles. If the number rolled on a player's turn puts him on or ahead of his own marble he must move the one in front. If a marble lands on a space already occupied by an opponent’s marble, the opponent’s marble goes back to that player's Starting Area. If a player rolls a number that does not allow a marble to be moved, that turn is completed and goes to the next player in the sequence Winning: The game is won when the first person has all his marbles safely home. You must roll exact # of spaces on die to move your marbles into home. If correct # is not rolled then cannot move it is the next players turn. The game may be continued to see who gets second place, and so on. With 4 or 6 players: When four or six people are playing, there are two methods of play. One is partners. When playing partners, players opposite each other are partners. You are not allowed to 'take out' your partner by landing on his marble, you can not pass your partner! When one partner gets all his marbles 'home,' he then uses his turn(s) to help his partner get his marbles home. The partners assist each other ONLY when one partner is finished. The first pair to get all their marbles 'home' wins (regular rules apply). The other method is every man for himself, or 'cut-throat.' By playing cut-throat, there are no partners. In Nova Scotia, a variant of Wahoo exists played with cards instead of dice and using exclusively a six sided board. By substituting cards for dice, the game becomes much more complex. Although it is possible to play with 2-6 players with a six sided board, the game is commonly played with all six players playing in teams of three.
1962 Aggravation game CO-5 (4 player)
1965 Aggravation game CO-5 (4 player)
1970 Aggravation game Lakeside (4 player)
1977 Aggravation game Lakeside (4 player)
1982 Aggravation game Lakeside (4 player)
1965 Aggravation Deluxe game CO-5
1970 Aggravation Deluxe game Lakeside
1972 Aggravation Deluxe game Lakeside
1977 Aggravation Deluxe game Lakeside
1982 Aggravation Deluxe game Lakeside
1987 Aggravation Delxue game Selchow & Righter
1999 Aggravation Deluxe game Milton Bradley
1964 Joltz game CO-5 Company
1971 Split Level Aggravation game Lakeside
1884 Super Aggravation game Lakeside
See 1970s games
See Marble games
See Milton Bradley games
See Race and Chase gamesLocal Variants[edit]
Marble Chase Board Game Rules Online
Media Reference[edit]
Marble Chase Board Game Rules Answers
External links[edit]
Marble Chase Board Game Rules
Marble Chase Board Game Rules Cheat